"Administration is much more effecient at a sector level. This tool facilitates this."
Though not as potent as the Fortress Colony tool in terms of firepower, Sector Capitals make up for it with economic power. The size of their colonies are tripled (though they retain their eight turrets) and they gain a space platform in orbit, unlocking an additional trade route.
If all three colonies on a T3 world are converted to Sector Capitals then a Strike Fleet is created, operating from the planet. All planets in a ten-parsec radius gain additional loyalty and happiness levels and a reduced likelihood of raids in their system. In addition repair and recharge options are free at Sector Capitals.
On the downside, two Sector Capitals must be positioned at least a hundred parsecs from each other before they can be constructed. Still, they give great benefits to nearby worlds.
Requirements[]
To purchase the Sector Capital tool the player must have gained the Colonist 5 badge.
This tool requires purchased ammunition
Locations[]
Your Empire: §1,000,000
Ecologist Empire: §750,000
Bard Empire: §680,000
Diplomat Empire: §640,000
Types of Colony |
Mining Colony • Resort Colony • Archive Colony • Fortress Colony • Prison Colony • Sector Capital • Galactic Capital |